Weapons

Combat is a major part of quite a few games. It won’t be the only thing in this game, but it definitely sticks out. This page will include a list of weapons, sorted by their classes. Here’s some info for each class:

Melee Weapons:
Melee weapons are mostly short ranged. They are classified by the fact that they directly deal damage to monsters. No ammo or mana gets used. These can include swords, maces, and boomerangs.

Ranged Weapons:
Ranged weapons can attack monsters from further away than melee weapons, hence ranged. Unlike melee weapons, ranged weapons use ammunition. If you have no ammo, you can’t use ranged weapons. Furthermore, you obviously need the correct ammo for the ranged weapon you’re using. Bows use arrows, guns use bullets, and rocket launchers use bananas.

Powered Weapons:
Powered weapons are special because they could be anything from swords to gigantic laser cannons. They take some amount of time (can be anywhere from 10 frames to 15 seconds) to charge up before you can finally fire them, and with some, a longer charge can increase the power of the weapon. They don’t use ammo or mana, but they do use time.

Magic Weapons:
Magic weapons are kind of like powered weapons; there isn’t really an attack style that defines them. In other words, they can shoot stuff like ranged, they can swing stuff like melee, and they can do anything in between. The difference is that instead of taking time to charge, they use mana. Mana is like ammo, but instead of picking up more bullets you can wait for your mana to recharge. Or you can drink a mana potion to instantly regenerate mana.

Traps:
Traps are really special because they have their own unique style to them. Instead of aiming and firing to hit your target, you need to place them strategically so you can hit your enemy. Different traps do different things, so you need to learn the right strategies for different weapons.